Will Rare Replay Come To Switch
| Rare Replay | |
|---|---|
| | |
| Developer(s) | Rare |
| Publisher(south) | Microsoft Studios |
| Producer(south) | Adam Park[i] |
| Designer(south) | Paul Collins |
| Creative person(s) | Peter Hentze[ii] Paul Cartwright[two] |
| Composer(southward) | Robin Beanland[a] |
| Platform(southward) | Xbox Ane |
| Release | August four, 2015 |
| Genre(s) | Various |
| Fashion(south) | Single-player, multiplayer |
Rare Replay is a 2015 compilation of 30 video games from the 30-year history of developers Rare and its predecessor, Ultimate Play the Game. The emulated games span multiple genres and consoles—from the ZX Spectrum to the Xbox 360—and retain the features and errors of their original releases with minimal edits. The compilation adds cheats to brand the older games easier and a Snapshots mode of specific challenges culled from parts of the games. Player progress is rewarded with behind-the-scenes footage and interviews nearly Rare'southward major and unreleased games.
The compilation was one of several ideas Rare considered to celebrate its 30th anniversary. Inspired past fans, upcoming Xbox One astern compatibility features, and a desire to link Rare's past and future, the company sorted through 120 games to choose titles that best represented its oeuvre. It prioritized games with characters and environments original to the company. Rare incorporated four hardware emulators in the package, and worked with its parent company, Microsoft, to use its then-unannounced Xbox 360 emulation. Rare Replay released worldwide as an Xbox One exclusive on August 4, 2015.
Rare Replay 's reviews were generally favorable. Critics appreciated the package'southward blueprint and craft and called the release a new pinnacle for compilation releases. They commended its "rewind" and Snapshot features, but criticized technical issues in the Xbox 360 emulation and game installation. Among its games, reviewers preferred Rare'south Nintendo 64 classics, especially Smash Corps, and disliked Perfect Dark Zero, Grabbed by the Ghoulies, and the Spectrum games. Some outlets lamented the absence of the Donkey Kong State series and GoldenEye 007 due to inevitable licensing issues, while others idea the package was fine without them. Critics deemed the archival game content and developer interviews as amidst the compilation'south best features, but were upset to see the content subconscious behind fourth dimension-consuming in-game challenges. Rare Replay became Rare'due south outset United Kingdom all-formats charts bestseller since Banjo-Kazooie in 1998.
Gameplay [edit]
| 1983 | Jetpac |
|---|---|
| Lunar Jetman | |
| Atic Atac | |
| 1984 | Sabre Wulf |
| Underwurlde | |
| Knight Lore | |
| 1985 | Gunfright |
| 1986 | Slalom |
| 1987 | R.C. Pro-Am |
| 1988 | |
| 1989 | Cobra Triangle |
| 1990 | Snake Rattle 'northward' Curl |
| Solar Jetman | |
| Digger T. Stone | |
| 1991 | Battletoads |
| 1992 | R.C. Pro-Am 2 |
| 1993 | |
| 1994 | Battletoads Arcade |
| 1995 | |
| 1996 | Killer Instinct Gilt |
| 1997 | Blast Corps |
| 1998 | Banjo-Kazooie |
| 1999 | Jet Strength Gemini |
| 2000 | Perfect Dark (remaster) |
| Banjo-Tooie | |
| 2001 | Conker'southward Bad Fur Mean solar day |
| 2002 | |
| 2003 | Grabbed by the Ghoulies |
| 2004 | |
| 2005 | Kameo |
| Perfect Nighttime Zero | |
| 2006 | Viva Piñata |
| 2007 | Jetpac Refuelled |
| 2008 | Viva Piñata: Trouble in Paradise |
| Banjo-Kazooie: Basics & Bolts |
Rare Replay is a compilation of thirty games adult by Rare and its predecessor, Ultimate Play the Game, over their 30-yr history across platforms from the ZX Spectrum to the Xbox 360[3] (1983 to 2008), upwardly until Rare's Kinect Sports serial.[four] The 30 games span multiple genres, including fighting, beginning-person shooter, simulation, 3D platforming, racing, and skiing.[5] The compilation opens with a musical number featuring Rare characters. Each game has a landing page with a variation on its theme music.[4] While the core gameplay remains unedited, Rare added extra features to the older releases. The player can toggle the visual advent of scanlines[6] and "rewind" upwards to ten seconds of gameplay in pre-Nintendo 64 games.[4] The older games can be saved at will and autosave progress upon the actor's exit.[vii] Rare also added an space lives crook setting for some older games[7] and fixed a game-breaking bug in Battletoads.[8] The "Snapshots" feature presents small segments of the older games as challenges for the player, such as collecting a target number of points within a time limit in a fix scenario, like in office to the NES Remix series.[6] Some Snapshots are connected sequentially as a playlist.[9]
The ZX Spectrum emulation retains the technical idiosyncrasies of the original hardware. For case, their graphics fluctuate in render speed depending on the number of items the estimator has to process on-screen. The Nintendo 64 emulation upgrades the games' polygon rendering and frame rate.[iv] The nine Xbox 360 releases install direct to the Xbox One dashboard separately from the Rare Replay compilation[9] and require online activation earlier they tin can be played offline.[5] The Xbox 360 games share player saved game and Achievement progress between the consoles via Xbox Live'south cloud sync features.[10] Rare Replay uses the prior Xbox 360 ports of Banjo-Kazooie, Banjo-Tooie, and Perfect Dark rather than emulating their originals. All the same, Rare chose to emulate the original Conker's Bad Fur Day rather than using its Xbox remake.[five] Grabbed past the Ghoulies runs natively on the Xbox One, as a port upgraded its display resolution and frame rate.[4] [xi] Rare Replay retains the local and online multiplayer modes of the original games,[6] and includes all of their downloadable content add together-ons.[12] Multiple classic Rare titles, such as the Ass Kong Land series and GoldenEye 007, are non included in the compilation due to licensing issues.[6]
A bonus feature section, "Rare Revealed", contains over an hour of behind-the-scenes footage focusing on Rare'south major and unreleased games.[6] The player completes in-game challenges to collect stamps, which increase the player's rank and unlock the bonus features;[seven] to collect all the stamps, the player has to finish every game and Snapshot. The compilation automatically grants stamps for prior progress in the package's Xbox 360 games.[four] Current and former Rare employees, such as Grant Kirkhope, characteristic in the documentary clips, though studio founders Tim and Chris Stamper do not appear.[4] "Rare Revealed" unveils gameplay footage from several unreleased games: for example, in the open globe adventure game Black Widow, the actor controls a spider-similar robot equipped with missiles. The spider was expected to be recycled in Kameo 2, an unreleased sequel to Kameo which was designed with a darker tone than the original. Rare besides worked on The Fast and the Furriest, a spiritual successor to Diddy Kong Racing with vehicle customization and track alterations. The visitor'southward other planned intellectual backdrop included the survival game prototype Sundown and the airplane-based Tailwind. Other "Rare Revealed" videos include unused music tracks;[13] concept art galleries;[thirteen] and trivia behind some game design decisions such as Blast Corps ' character design, the fate of Banjo-Kazooie 's Stop 'n' Swop features, and sound overrides built into Killer Instinct.[xiv] Additional "Rare Revealed" featurettes not present in Rare Replay have been released since the game'southward launch via the company's official YouTube channel.[15]
Evolution [edit]
Rare began work on Rare Replay in Oct 2014 as a 30th anniversary celebration under the codename "Pearl", named after the traditional theme of 30th anniversary gifts.[one] [sixteen] The company wanted to do something unique for what they considered a rare milestone in the video game industry and as well to gloat creative director Gregg Mayles'southward 25th yr working at the visitor.[17] [1] Rare was also influenced by community requests to bring their classics to Xbox One, and past the Microsoft backward-compatibility squad's progress on the feature.[18] The compilation was i of several celebration ideas, but in one case it was called, the "thirty years" theme led to the xxx game limit and US$30 price point.[19] In the early planning stages, the studio initially settled on the tentative championship Rare: Ultimate Collection, a nod to their predecessor, Ultimate Play the Game.[one] As reflective of the company's character and celebratory theme, Rare chose a papercraft art manner and theatrical stage setting for the compilation.[18] The called art style and utilise of second artwork also immune the development team to more quickly create and implement new assets within the express development time frame.[2] Rare Replay became office of Rare's plan to simultaneously celebrate its past and introduce its hereafter with a logo redesign, new website, and announcement of their upcoming game, Sea of Thieves.[eleven]
To select the final 30 games, Rare sorted through 120 games in their catalog. They rated each title for fitness and prioritized those that featured characters and environments original to the company, choosing to exclude those based on licensed intellectual properties. Secondarily, Rare considered whether licenses were available and whether a championship remained fun and playable by modern standards. They wanted a wide and representative sample of "popular games that would striking that nostalgic beat that everyone likes".[20] Deciding which versions of some of their almost pop titles to include too became a topic of fence among the team. Rare decided to include the updated Xbox 360 re-releases of Banjo-Kazooie, Banjo-Tooie, and Perfect Dark instead of the Nintendo 64 originals, equally the developers realized the various quality-of-life improvements in these remasters were likewise valuable even to the purists on their staff. Conversely, they too chose the Nintendo 64 title Conker's Bad Fur 24-hour interval over its Xbox remake, Conker: Live & Reloaded, which they felt had strayed also far from the original due to being less lenient on censorship.[21] While Rare Replay 'southward designers made the final telephone call, other Rare employees and veterans gave input and recollected old game development stories.[17] The developers briefly considered including playable prototypes of unreleased Rare games such every bit Black Widow and Kameo two as part of the collection, just the work required to practice so made this infeasible given the limited development time frame, leading them to produce "Rare Revealed" videos about the unfinished games instead.[16] Interviews with electric current and former Rare staff members for the "Rare Revealed" featurettes took place over the course of several months in 2015. Several interview segments and "Rare Revealed" videos were omitted from the game due to time and disc space constraints; these were later released via the company'south official YouTube aqueduct.[22] An additional "Rare Revealed" video focused on the making of Goldeneye 007 was planned, simply was left unreleased until existence leaked in 2019.[23]
Different the usual product evolution cycle, which grows a concept into a final product, most of the evolution piece of work in Rare Replay was in converging thirty games across six platforms onto one disc. The technology challenge lay in the quantity of games and platforms being emulated rather than the emulation effort itself.[17] Rare worked in close collaboration with Microsoft, who were secretly developing the Xbox One'southward astern-compatibility features, which Rare ultimately used in Rare Replay.[11] The Microsoft squad helped prepare Rare'south nine Xbox 360 games for the release.[xviii] Their discontinued online services were non restored for the compilation.[18] Piece of work on emulating the ZX Spectrum games was led by Gavin Thomas, a Microsoft engineer who had developed his ain Spectrum emulator in his gratuitous time a few years prior.[24] Code Mystics, who had previously ported Rare's Killer Instinct and Killer Instinct 2 to Xbox Ane, assisted with emulation efforts for the Nintendo Amusement System, Arcade and Nintendo 64 titles.[24] On Rare Replay 'due south design, pb designer Paul Collins added that the Snapshot challenges were built to encourage players to sample all of the games, and that the rewind feature was to help all players end the games without quitting in frustration. The compilation's opening musical number was a compromise from the original vision: a musical history of the visitor's oeuvre, as told through small musical introductions to each Snapshot. The terminal opening was intended to evoke players' memories of Rare properties, and includes several Easter eggs.[18]
Rare Replay was announced during the Microsoft press conference at the June 2015 Electronic Amusement Expo.[iii] The reveal was leaked in the hours prior to the evidence.[25] The compilation was released as an Xbox I exclusive worldwide on August four, 2015.[3] [26] There are no plans for a Windows ten release[11] or downloadable content additions.[19] [27] While Rare's founders, the Stamper brothers, were non interviewed in the bonus features, Tim Stamper appeared in a Develop interview ready to coincide with the compilation's release.[14] Rare as well added a tie-in wherein Rare Replay owners unlocked the Battletoads grapheme Rash as a playable graphic symbol in the 2013 fighting game Killer Instinct during a limited test period prior to the character'due south public release the post-obit twelvemonth.[28] On June 25, 2019, Rare Replay became function of Xbox Game Pass and all of the Xbox 360 titles excluding Jetpac Refuelled were enhanced to run at native 4K resolution on Xbox One X.[29]
Reception [edit]
Rare Replay received "more often than not favorable" reviews, according to review aggregator Metacritic.[thirty] It reached the top of the United Kingdom all-format games sales charts—the outset Xbox One exclusive to do so and Rare's first since Banjo-Kazooie in 1998.[34] [35] Rare Replay was also the get-go acme-ranked budget championship since Wii Fit Plus (2009)[35] before it fell to sixth identify the next week.[36] Rare Replay was the sixth best selling game in North America for Baronial 2015.[37] The compilation had earlier been Amazon.com's most preordered game of the 2015 Electronic Amusement Expo.[38] Reviewers liked its value proposition and low cost.[four] [vii] [26] [34] Many of the compilation'due south games already had long-established legacies,[34] such that gamers who experienced the originals in their heyday—the target audition—were unlikely to be swayed past critical reviews of the selections.[4]
Reviewers noted the quality and craft that went into the compilation's design.[26] [32] [13] Jaz Rignall (USgamer) was impressed by the compilation's presentation and balance between frills and efficiency,[7] and Dan Whitehead (Eurogamer) felt that the theatrical theme fit Rare'southward character.[31] Reviewers considered Rare Replay a high-water marking for video game compilations[26] [13]—Kotaku called information technology the best since Valve'southward The Orange Box.[five] On the other manus, Jeremy Parish (USgamer) institute the contemporaneous Mega Man Legacy Collection 's Criterion Drove-style presentation to exist a more authentic appreciation of its original fabric.[39] Chris Plante (The Verge) saw Rare Replay 's slight hardware improvements and added touches as a viable model for putting retrogames back on the market and slowing the tide of unlicensed downloads.[twoscore]
Much of the commentary on the compilation focused on Rare'south choice of selections[41] [26] and ended that players new and old would find enough new treasures to outweigh the duds.[4] [32] Reviewer favorites included Blast Corps,[4] [5] [seven] [31] [32] [42] Banjo-Kazooie: Nuts & Bolts,[5] [42] the Viva Piñata games,[33] [42] and the Nintendo 64 classics (specially Banjo-Kazooie, Conker, and Perfect Dark).[5] [32] [13] [33] [42] Among the least favorites were Perfect Dark Zero,[four] [31] [13] [42] Grabbed by the Ghoulies,[five] [13] and the early on Spectrum games, which reviewers felt had anile the worst.[v] [32] Ars Technica, however, defended the Spectrum titles for showing an experimental and unrefined side of Rare.[4] Many critics regretted the implacable licensing problems[4] [5] [13] that led to the exclusion of what they considered the company's all-time games—Donkey Kong Country, GoldenEye 007, and Diddy Kong Racing [four] [five] [7] [31] [32]—while others felt that the package was fine without them.[32] [thirteen] Also omitted were Rare's Kinect Sports serial, Nintendo franchise releases,[5] Super Nintendo-era games, and "Mario Kart clones".[4] These timeline gaps precluded, for instance, the histrion from understanding Conker as an edgy response to the "cutesy" characters of preceding Nintendo games.[v] Despite these absences, Ars Technica 'southward critic was impressed by Microsoft's ability to license from publishers including Tradewest, Nintendo, Milton Bradley, and Electronic Arts.[4] Eurogamer 's reviewer was surprised by Rare's consistent style across the selections, and compared the visitor'due south legacy to that of Cosgrove Hall Films.[31] The Kotaku reviewer saw Rare Replay as "prototype rehabilitation" that would hopefully marker Rare'southward return to making "deep and daring games" in line with their historical reputation.[v]
Reviewers felt that the archival game content and developer interviews were among Rare Replay 's all-time features.[4] [14] [31] [15] Some were frustrated that the features were locked behind time-consuming in-game challenges.[four] [5] [14] [31] [33] Sam Machkovech (Ars Technica) found himself stuck not even halfway through the postage card progress after finishing the easiest achievements. This made the unreleased game footage particularly hard to admission.[4] Stephen Totilo (Kotaku) similarly became uninterested in finishing the stamp collection. He chosen the stamps the package'southward "sickest joke" in consideration of Rare's reputation for collectible-heavy games.[five] Some reviewers establish the developer content more important than private games.[4] [15] Polygon 's reviewer called the compilation "an essential piece of gaming history",[9] while Kotaku 's critic noted that the features lacked a straightforward history of the company and hid Rare's pregnant, former ties with Nintendo.[5] Whitehead (Eurogamer) wondered why Mire Mare and other early games were ignored in the bonus content.[31] Machkovech (Ars Technica) establish Rare Replay to exist as much a "memorial" as an anthology since Rare had become "a shadow of its old self". He noted how the compilation's last games coincide with the Stamper brothers' exit from the company.[14] Reviewers felt that the Stampers, Rare's founders, were a conspicuous absence from the compilation[4] [5] [31] and Jaz Rignall figured that the compilation'south stamps feature was a reference to the brothers.[7]
Reviewers praised the feature past which players could "rewind" fourth dimension and reattempt difficult sections of ZX Spectrum and Nintendo Entertainment Organization games, which were known for their difficulty, especially in the notoriously challenging Battletoads.[iv] [7] [9] [13] Kotaku figured that Rare added cheats to brand the esoteric and "crushingly tough" Spectrum games tolerable,[5] and the Ars Technica review wished that this "rewind" feature had been extended to the Nintendo 64 titles.[4] Critics liked the Snapshot challenges[4] [vii] [32] and Polygon reported that they were crucial for learning basic game mechanics,[9] though less accessible than those of NES Remix.[6] Reviewers complained that the Spectrum game controls were difficult to decipher.[four] [9] The Ars Technica reviewer thought that the compilation did a poor chore of explaining each game'southward controls, and wondered why Rare did not include introductory or how-to videos. Instead, he turned to YouTube videos and external FAQs before playing each game.[4] Eurogamer and Ars Technica disagreed on the virtues of having the Spectrum emulator replicate the graphical glitches of the original console.[31] [4] Jaz Rignall of USgamer appreciated the added selection to save game progress at any time for the Spectrum classics, and wrote that the collection will remind players how hard games used to be.[7]
Rare Replay 's Nintendo 64 emulation pleased critics.[4] [5] Ars Technica wrote that the polygonal upgrades compensated for the "blurry" and "pixelated" source material, though the Nintendo 64 multiplayer modes lacked the frame rate upgrades that their single-player modes received.[4] Kotaku noted that the Xbox Ane had more Nintendo 64 re-releases than Nintendo'south Wii U Virtual Console at the fourth dimension. Its reviewer found the in-game Xbox One push button prompts to exist "delightful anachronisms".[v] Ars Technica 's reviewer commended Rare's choice of the Nintendo 64 version of Conker's Bad Fur Day over its updated but censored Xbox re-release.[4] Initial reviews found Jet Force Gemini unplayable without dual thumbstick controls,[5] [31] [32] which were later added.[5] While Machkovech (Ars Technica) considered Rare'due south Microsoft games to the weakest of the lot,[4] Whitehead (Eurogamer) found them fifty-fifty more enjoyable in the context of Rare Replay.[31] Reviewers noted frame rate and technical issues in the Xbox 360 emulation and did not like its separation from the rest of the compilation.[5] [ix] [xiii] [33] Kollar (Polygon) called the Xbox 360 game installation process needlessly complex,[9] and Marty Sliva (IGN) did not like how the Xbox 360 startup sequence interrupted the compilation'southward cohesion. He added that the emulated Xbox 360 experience was subpar compared to the unemulated feel.[xiii]
References [edit]
- ^ Beanland composed and arranged the opening theme, too equally arranging each game's theme music for apply in the menus. Rich Aitken assisted with the menu arrangements.[2]
- ^ a b c d Loveday, Leigh (Baronial iii, 2016). "The Making of Rare Replay: Part 1". Rare. Archived from the original on September 21, 2019. Retrieved October 30, 2019.
- ^ a b c d Loveday, Leigh (August 17, 2016). "The Making of Rare Replay: Part ii". Rare. Archived from the original on September 21, 2019. Retrieved October 30, 2019.
- ^ a b c McWhertor, Michael (June 15, 2015). "Rare Replay for Xbox One includes 30 Rare games for $30 (update)". Polygon. Archived from the original on June 17, 2015. Retrieved June 16, 2015.
- ^ a b c d eastward f chiliad h i j g l chiliad n o p q r s t u v w x y z aa ab ac ad ae af Machkovech, Sam (August iii, 2015). "Rare Replay Review: Incomplete, just Still Enough of Timeless Gaming Smashes". Ars Technica. Archived from the original on August 21, 2015. Retrieved August 21, 2015.
- ^ a b c d e f g h i j k l m northward o p q r s t u 5 w x Totilo, Stephen (August three, 2015). "Rare Replay: The Kotaku Review". Kotaku. Archived from the original on August 20, 2015. Retrieved August 22, 2015.
- ^ a b c d e f Leone, Matt (June 16, 2015). "Rare Replay lets you rewind certain games, has documentary clips". Polygon. Archived from the original on June 16, 2015. Retrieved June 16, 2015.
- ^ a b c d east f g h i j k Rignall, Jaz (August 3, 2015). "Rare Replay Xbox One Review: The Ultimate Retro Compilation". USgamer. Archived from the original on August 25, 2015. Retrieved Baronial 22, 2015.
- ^ McWhertor, Michael (July 9, 2015). "Rare volition fix Battletoads' nasty two-thespian glitch for Rare Replay". Polygon. Archived from the original on August 10, 2015. Retrieved August 22, 2015.
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- ^ Whitaker, Jed (June 24, 2015). "Xbox I Backwards Compatible Rare Titles Include DLC for Gratis". Destructoid. Archived from the original on July 26, 2016. Retrieved July 26, 2016.
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- ^ a b c d due east Machkovech, Sam (Baronial five, 2015). "Canceled Rare game details emerge cheers to Rare Replay achievement hunters [Updated]". Ars Technica. Archived from the original on August 21, 2015. Retrieved August 21, 2015.
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- ^ a b Loveday, Leigh (September 28, 2016). "The Making of Rare Replay: Part five". Rare. Archived from the original on September 15, 2019. Retrieved June 25, 2019.
- ^ a b c Morgan, Paul (June 26, 2015). "Rare Replay interview. Rare Gamer talks to James Thomas". Rare Gamer. Archived from the original on September 20, 2015. Retrieved September ane, 2019.
- ^ a b c d e Duncan, Daniel (August 1, 2015). "Sectional: RFDB Interview With Rare Replay Lead Designer, Paul Collins". RareFanDaBase. Archived from the original on September 3, 2015. Retrieved Baronial 22, 2015.
- ^ a b Nienburg, Tyler (June 23, 2015). "Exclusive interview with Rare'southward studio head Craig Duncan". Rectify Gaming. Archived from the original on Baronial five, 2017. Retrieved August 22, 2015.
- ^ Robinson, Nick (June sixteen, 2015). "Why isn't GoldenEye in Rare'south Hd game drove? Here'due south their answer". Polygon. Archived from the original on June xvi, 2015. Retrieved June 16, 2015.
- ^ Loveday, Leigh (August 31, 2016). "The Making of Rare Replay: Function three". Rare . Retrieved October 30, 2019.
- ^ Loveday, Leigh (October 12, 2016). "The Making of Rare Replay: Part 6". Rare. Archived from the original on September xv, 2019. Retrieved June 25, 2019.
- ^ Machkovech, Sam (November viii, 2019). "Goldeneye 007's lost remaster emerges again via massive, polished video leak". Ars Technica. Archived from the original on Dec 14, 2019. Retrieved Feb 11, 2020.
- ^ a b Loveday, Leigh (September 14, 2016). "The Making of Rare Replay: Part four". Rare. Archived from the original on September 15, 2019. Retrieved June 25, 2019.
- ^ Good, Owen S. (June 15, 2015). "Report: Rare classics like Battletoads returning in anthology". Polygon. Archived from the original on June 17, 2015. Retrieved June 15, 2015.
- ^ a b c d due east Makuch, Eddie (August iv, 2015). "Xbox I Rare Replay Review Roundup". GameSpot. Archived from the original on Baronial nineteen, 2015. Retrieved Baronial 22, 2015.
- ^ "No DLC for Rare Replay". MCV. Jan 26, 2016. Archived from the original on August 6, 2016. Retrieved July 26, 2016.
- ^ McWhertor, Michael (August 4, 2015). "Killer Instinct season iii coming in 2016, Battletoads' Rash joins the game today". Polygon. Archived from the original on August 25, 2015. Retrieved August 22, 2015.
- ^ Sullivan, Lucas (June xx, 2019). "Xbox One X Enhanced games - Every game with 4K resolution, HDR, college framerates, and more". GamesRadar+. Archived from the original on July xviii, 2019. Retrieved October 30, 2019.
- ^ a b "Rare Replay Critic Reviews for Xbox One". Metacritic. Archived from the original on November v, 2015. Retrieved December 9, 2015.
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- ^ a b c d due east Kamen, Matt (August 3, 2015). "Rare Replay Review: all-time of the residue". Wired U.k.. Archived from the original on September 5, 2015. Retrieved August 22, 2015.
- ^ a b c Scullion, Chris (August eleven, 2015). "How the Games of 'Rare Replay' Laid the Groundwork For Some of Today's Biggest Titles". Vice. Archived from the original on August xv, 2015. Retrieved August 22, 2015.
- ^ a b Calvin, Alex (August ten, 2015). "Rare gets showtime United kingdom No.1 in 17 years with Rare Replay". MCV. Archived from the original on August thirteen, 2015. Retrieved August 22, 2015.
- ^ Calvin, Alex (August 17, 2015). "LEGO Jurassic Earth back on top equally Rare Replay slips to sixth place". MCV. Archived from the original on Baronial 21, 2015. Retrieved August 22, 2015.
- ^ Grubb, Jeff (September 10, 2015). "August 2015 NPD: PlayStation 4 and Madden are the kings of summer". VentureBeat. Archived from the original on Oct xv, 2015. Retrieved September 13, 2015.
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External links [edit]
- Official website
Source: https://en.wikipedia.org/wiki/Rare_Replay

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